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Software Engineer -Lighting & Materials

応募 後で応募 Job ID 10088475 勤務地-都市 バーバンク, カリフォルニア州, アメリカ合衆国 勤務地-国 Walt Disney Animation Studios 掲載日 2024/05/02

仕事内容:

At Walt Disney Animation Studios we have a deep commitment to the philosophy that creativity inspires technology, and technology inspires creativity. Engineers in our Production Technology department are charged with developing and implementing new algorithms to solve unique and challenging problems for all of our animated content. We do this working alongside a user base that shares a collaborative environment with us and uses the code we develop daily.

We are looking for a Software Engineer to join our Production Technology team and elevate and support our animation pipeline focusing on our tools to author surface materials and lights, as well as our final frame rendering pipeline. Critical to this role’s success is a passion for enhancing the way users experience content creation software.

In this role, you will partner with artists, technical directors, cross-team software engineers, and product designers. Specific responsibilities include visual design, development, and deployment of graphical user interfaces, tool development within multiple content creation packages, and support of our legacy software tools and libraries. This engineer will contribute to projects throughout their full lifecycle, from concept to launch and refinement, enabling innovative workflows inspired by our long-term vision for our animation pipeline.

Projects Include

  • Designing, prototyping, implementing and iterating on user interfaces for material and light authoring

  • Implementation of plugins for Maya and our proprietary DCCs for our Look Development artists

  • Design & implementation of new Houdini nodes, HDA’s, and functionality for our Lighting pipeline within Houdini, including UI design and interaction using Houdini’s available APIs

  • Support and enhancement for our rendering pipeline that converts our shot and asset data into renderable representations for our proprietary final frame renderer

  • Building new APIs to allow for artist-facing and data management tools to more readily create, edit, and access shot content

  • Supporting our productions by identifying and solving technical obstacles encountered by our artists

What does it mean to be a developer at Walt Disney Animation Studios?

  • Our engineers get the opportunity to work on the full stack of our tools, from developing the underlying algorithms through building intuitive artist-friendly interfaces

  • Work hand in hand with artists and a team of cross-site developers to make the tools we need for the incredibly complex characters/environments featured in our content

  • Develop on top of a highly performant, extendable in-house application framework

  • Develop new artist-centric interaction models using the latest hardware and technologies

You will succeed in this role if you have:

  • A keen eye for designing efficient and intuitive user interfaces

  • The ability to quickly produce clear, testable code

  • Understanding of the importance of performant solutions for user interaction

  • Excellent problem solving, troubleshooting and debugging skills

  • Ability to collaborate with team members across different disciplines including directly interfacing with stakeholders to understand requirements

  • Exemplary communication, teamwork and problem-solving skills, balancing the timeliness of solutions with their sustainability

  • Able to prioritize competing demands based on business value

Key Qualifications:

  • 3+ years designing and developing complex user facing software, ideally in a studio environment or equivalent experience

  • Proficiency in C++, ideally C++11/14

  • Experience with scripting languages including Python

  • Experience designing and building clean interfaces with Qt or other UI toolkit

Bonus Qualifications:

  • Understanding of computer graphics foundational concepts, and algorithms

  • Knowledge of animation, graphics techniques and algorithms

  • Experience with Autodesk Maya and/or SideFX Houdini

  • Masters in Computer Science

Required Education

  • BS in Computer Science, Computer Engineering, Mathematics, Electrical Engineering or related field or equivalent experience.


The hiring range for this position in California is $112,600-$151,000 per year based on a 40 hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.


Walt Disney Animation Studios について:

映画製作者主導のアニメーション・スタジオであるWalt Disney Animation Studiosは、優れた芸術性とストーリーテリングを画期的なテクノロジーと組み合わせることで、世界中で愛される映画を数多く製作してきました。1937年公開の初のフルアニメーション長編映画Snow White and the Seven Dwarfsに始まり、2023年11月に公開される62本目の長編アニメーションWishにいたるまで、Disney Animationは、イノベーションと創造性にあふれた実績を築き続けます。他にも、Pinocchio、Sleeping Beauty、The Jungle Book、The Little Mermaid、The Lion King、Frozen、Big Hero 6、Zootopia、Encantoなど、時を超えて今も人々に愛される作品があります。

The Walt Disney Company について:

The Walt Disney Companyは、その子会社・関連会社とともに、多様性あふれる国際企業として、Disney Entertainment、ESPN、Disney Experiencesの3事業を柱に、ファミリー向けエンターテインメントとメディアの世界をけん引しています。1920年代に小さなアニメ・スタジオとしてスタートしたDisneyは、今日のエンターテインメント業界において卓越した存在となりました。ディズニーは今後も、子供から大人まで、ご家族のだれもが楽しめる一流の物語や体験を生み出し続けます。Disneyのストーリーやキャラクター、体験は、世界中のあらゆる場所の消費者やお客様に届けられています。当社は40カ国以上で、従業員とキャストメンバーが一丸となり、世界的にも地域的にも歓迎されるエンターテインメント体験を創出しています。

このポジションは Walt Disney Pictures という事業部門の一つである Walt Disney Animation Studiosでのお仕事です。

Walt Disney Pictures は、機会均等雇用主です。人種、肌の色、宗教、性別、年齢、国籍、性的指向、性自認、障害、保護を受けている退役軍人であるという立場、又はその他の連邦、州、若しくは現地の法により禁じられている事由に関わらず、応募者を選考します。Disneyは、企業が成長し、革新を生み、最高のストーリーを創出し、急速に変化する世界に対応できるよう、あらゆる人のアイデアや決定を尊重する企業文化を育みます。

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  • テクノロジー, バーバンク, カリフォルニア州, アメリカ合衆国削除